b3dFlipMesh

Reverses mesh winding order and flips normals/tangents (inside-out flip). Takes entity (mesh entity handle). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Void

Quick Summary

Reverses mesh winding order and flips normals/tangents (inside-out flip). Takes entity (mesh entity handle). Returns nothing.

Technical Exegesis...

Reverses mesh winding order and flips normals/tangents (inside-out flip). Takes entity (mesh entity handle). Returns nothing. Validates entity and mesh exist, calls EnsureUniqueMesh for copy-on-write, for each surface: reverses index order (triangle winding), negates normals (flips surface direction), negates tangents (maintains texture orientation), preserves tangent handedness (.

Example

Example.bam
; No example implemented yet