b3dGetCharacterVelocityX

Returns actual horizontal velocity X in units/sec (velocity after acceleration applied). Takes characterHandle (character controller from b3dCreateCharacterController). Returns actualVelocity.X component (horizontal velocity along X axis in world space units per second).

3D Graphics

Parameters & Returns

Parameters

characterHandle Int

Returns

Double

Quick Summary

Returns actual horizontal velocity X in units/sec (velocity after acceleration applied). Takes characterHandle (character controller from b3dCreateCharacterController). Returns actualVelocity.X component (horizontal velocity along X axis in world space units per second).

Technical Exegesis...

Returns actual horizontal velocity X in units/sec (velocity after acceleration applied). Takes characterHandle (character controller from b3dCreateCharacterController). Returns actualVelocity.X component (horizontal velocity along X axis in world space units per second), reflects current movement speed after acceleration/deceleration and physics updates. Use to query character movement speed for gameplay logic, animation blending, or visual effects.

This function queries velocity.

Example

Example.bam
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