b3dGetCharacterVelocityY

Returns vertical velocity Y in units/sec (positive=rising, negative=falling). Takes characterHandle (character controller from b3dCreateCharacterController). Returns velocity.Y component (vertical velocity along Y axis in world space units per second).

3D Graphics

Parameters & Returns

Parameters

characterHandle Int

Returns

Double

Quick Summary

Returns vertical velocity Y in units/sec (positive=rising, negative=falling). Takes characterHandle (character controller from b3dCreateCharacterController). Returns velocity.Y component (vertical velocity along Y axis in world space units per second).

Technical Exegesis...

Returns vertical velocity Y in units/sec (positive=rising, negative=falling). Takes characterHandle (character controller from b3dCreateCharacterController). Returns velocity.Y component (vertical velocity along Y axis in world space units per second), reflects gravity, jumping, and falling. Use to detect jump state, calculate fall damage, or trigger landing effects.

This function queries vertical velocity. Velocity.

Example

Example.bam
; No example implemented yet