b3dGetCharacterVelocityZ

Returns actual horizontal velocity Z in units/sec (velocity after acceleration applied). Takes characterHandle (character controller from b3dCreateCharacterController). Returns actualVelocity.Z component (horizontal velocity along Z axis in world space units per second).

3D Graphics

Parameters & Returns

Parameters

characterHandle Int

Returns

Double

Quick Summary

Returns actual horizontal velocity Z in units/sec (velocity after acceleration applied). Takes characterHandle (character controller from b3dCreateCharacterController). Returns actualVelocity.Z component (horizontal velocity along Z axis in world space units per second).

Technical Exegesis...

Returns actual horizontal velocity Z in units/sec (velocity after acceleration applied). Takes characterHandle (character controller from b3dCreateCharacterController). Returns actualVelocity.Z component (horizontal velocity along Z axis in world space units per second), reflects current movement speed after acceleration/deceleration and physics updates. Use to query character movement speed for gameplay logic, animation blending, or visual effects.

This function queries velocity.

Example

Example.bam
; No example implemented yet