b3dGetEntityAlphaFX

Returns entity alpha transparency value (0.0-1.0 double). Takes entity (mesh entity handle, positive integer). Returns double alpha (0.0=fully transparent to 1.0=fully opaque, -1.0 on error).

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Double

Quick Summary

Returns entity alpha transparency value (0.0-1.0 double). Takes entity (mesh entity handle, positive integer). Returns double alpha (0.0=fully transparent to 1.0=fully opaque, -1.0 on error).

Technical Exegesis...

Returns entity alpha transparency value (0.0-1.0 double). Takes entity (mesh entity handle, positive integer). Returns double alpha (0.0=fully transparent to 1.0=fully opaque, -1.0 on error). Queries current alpha/transparency from entity material, checks material override first then base material.

Alpha value meaning: 0.0=fully transparent (invisible), 0.5=half transparent (50% visibility), 1.0=fully opaque (solid, default), values clamped to 0.0-1.0 range.

Material source: checks entity.

Example

Example.bam
; No example implemented yet