b3dGetEntityEmissiveIntensityFX

Returns entity emissive intensity/glow strength (0.0+ double). Takes entity (mesh entity handle, positive integer). Returns double intensity (0.0=no emission/glow to higher values=brighter glow, -1.0 on error).

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Double

Quick Summary

Returns entity emissive intensity/glow strength (0.0+ double). Takes entity (mesh entity handle, positive integer). Returns double intensity (0.0=no emission/glow to higher values=brighter glow, -1.0 on error).

Technical Exegesis...

Returns entity emissive intensity/glow strength (0.0+ double). Takes entity (mesh entity handle, positive integer). Returns double intensity (0.0=no emission/glow to higher values=brighter glow, -1.0 on error). Queries emissive light intensity from entity material, checks material override first then base material.

Emissive intensity meaning: 0.0=no self-illumination (surface does not glow), 1.0=standard glow (moderate self-lighting), 2.0-10.

Example

Example.bam
; No example implemented yet