b3dGetEntityRadius

Returns entity sphere radius (for picking and collision detection). Takes entity (entity handle). Returns collision sphere radius (Double), or 0.5 if invalid entity handle.

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Double

Quick Summary

Returns entity sphere radius (for picking and collision detection). Takes entity (entity handle). Returns collision sphere radius (Double), or 0.5 if invalid entity handle.

Technical Exegesis...

Returns entity sphere radius (for picking and collision detection). Takes entity (entity handle). Returns collision sphere radius (Double), or 0.5 if invalid entity handle. Reads entity->collisionRadius value set by b3dEntityRadius. Default radius is 0.5 for invalid handles.

This function retrieves collision sphere.

Example

Example.bam
; No example implemented yet