b3dGraphics3D

Initializes the complete 3D graphics subsystem with DirectX 12, physics, and rendering pipeline. Takes resWidth (horizontal resolution), resHeight (vertical resolution), graphicsMode (1=windowed+vsync, 2=fullscreen+no vsync, 3=windowed+no vsync, 4=hidden canvas-only). Returns TRUE (1) on success, FALSE (0) on failure.

3D Graphics

Parameters & Returns

Parameters

resWidth Int
resHeight Int
graphicsMode Int

Returns

Int

Quick Summary

Initializes the complete 3D graphics subsystem with DirectX 12, physics, and rendering pipeline. Takes resWidth (horizontal resolution), resHeight (vertical resolution), graphicsMode (1=windowed+vsync, 2=fullscreen+no vsync, 3=windowed+no vsync, 4=hidden canvas-only). Returns TRUE (1) on success, FALSE (0) on failure.

Technical Exegesis...

Initializes the complete 3D graphics subsystem with DirectX 12, physics, and rendering pipeline. Takes resWidth (horizontal resolution), resHeight (vertical resolution), graphicsMode (1=windowed+vsync, 2=fullscreen+no vsync, 3=windowed+no vsync, 4=hidden canvas-only). Returns TRUE (1) on success, FALSE (0) on failure. Must be called once before any 3D rendering. Call b3dSetMSAA and b3dShowConsoleOutput BEFORE this function.

Example

Example.bam
; No example implemented yet