b3dLoadAnimMesh

Loads skeletal animated mesh from file (.glb/.gltf, supports skinned meshes with skeleton and animations). Takes filename (mesh path, .glb/.gltf formats), textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT, number of material slots), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV, UV mapping mode), unique (0 = shared geometry for GPU instancing, 1 = unique copy independent geometry). Returns entity handle (ENTITY_ANIMATED_MESH type, 0 if failed).

3D Graphics

Parameters & Returns

Parameters

filename String
textureSlots Int
uvMode Int
unique Int

Returns

Int

Quick Summary

Loads skeletal animated mesh from file (.glb/.gltf, supports skinned meshes with skeleton and animations). Takes filename (mesh path, .glb/.gltf formats), textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT, number of material slots), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV, UV mapping mode), unique (0 = shared geometry for GPU instancing, 1 = unique copy independent geometry). Returns entity handle (ENTITY_ANIMATED_MESH type, 0 if failed).

Technical Exegesis...

Loads skeletal animated mesh from file (.glb/.gltf, supports skinned meshes with skeleton and animations). Takes filename (mesh path, .glb/.gltf formats), textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT, number of material slots), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV, UV mapping mode), unique (0 = shared geometry for GPU instancing, 1 = unique copy independent geometry). Returns entity handle (ENTITY_ANIMATED_MESH type, 0 if failed).

Example

Example.bam
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