b3dLoadMesh

Loads a 3D mesh from GLB file with GPU instancing support and multi-material handling. Takes filename (path to .glb file), textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT for material texture count), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV for UV coordinates), unique (0 = enable instancing/caching, non-zero = force unique copy). Returns entity handle or 0 on failure.

3D Graphics

Parameters & Returns

Parameters

filename String
textureSlots Int
uvMode Int
unique Int

Returns

Int

Quick Summary

Loads a 3D mesh from GLB file with GPU instancing support and multi-material handling. Takes filename (path to .glb file), textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT for material texture count), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV for UV coordinates), unique (0 = enable instancing/caching, non-zero = force unique copy). Returns entity handle or 0 on failure.

Technical Exegesis...

Loads a 3D mesh from GLB file with GPU instancing support and multi-material handling. Takes filename (path to .glb file), textureSlots (BBR_ONE_SLOT to BBR_FOUR_SLOT for material texture count), uvMode (BBR_NO_TEXTURE_UV or BBR_TEXTURE_UV for UV coordinates), unique (0 = enable instancing/caching, non-zero = force unique copy). Returns entity handle or 0 on failure. Validates parameters (textureSlots in range, uvMode valid).

Example

Example.bam
; No example implemented yet