b3dLoadPoseMesh

Loads mesh with multiple pose/shape key states for morphing animations. Takes filename (path to mesh file with pose data), textureSlots (number of texture slots), uvMode (UV coordinate mode), unique (1 = unique instance, 0 = shared). Returns entity handle with pose data.

3D Graphics

Parameters & Returns

Parameters

filename String
textureSlots Int
uvMode Int
unique Int

Returns

Int

Quick Summary

Loads mesh with multiple pose/shape key states for morphing animations. Takes filename (path to mesh file with pose data), textureSlots (number of texture slots), uvMode (UV coordinate mode), unique (1 = unique instance, 0 = shared). Returns entity handle with pose data.

Technical Exegesis...

Loads mesh with multiple pose/shape key states for morphing animations. Takes filename (path to mesh file with pose/shape key data as String, typically GLB/GLTF with morph targets), textureSlots (number of texture slots to allocate, typical 1-4), uvMode (UV coordinate handling mode, implementation-specific), unique (1 = create unique mesh instance, 0 = share mesh data if already loaded).

Example

Example.bam
; No example implemented yet