b3dLockMesh

Locks mesh for editing (enables vertex/triangle modification operations). Takes mesh (surface-based mesh entity). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

mesh Int

Returns

Void

Quick Summary

Locks mesh for editing (enables vertex/triangle modification operations). Takes mesh (surface-based mesh entity). Returns nothing.

Technical Exegesis...

Locks mesh for editing (enables vertex/triangle modification operations). Takes mesh (surface-based mesh entity). Returns nothing. Validates mesh exists, type is ENTITY_MESH, and is surface-based. Sets mesh->locked=true. Silently returns on validation errors.

This function enables mesh editing mode for procedural geometry manipulation. Lock/unlock pattern: b3dLockMesh -> modify vertices/triangles -> b3dUnlockMesh. Locked state prevents GPU buffer access (CPU-side editing only).

Example

Example.bam
; No example implemented yet