b3dPauseAnimSeq

Pauses animation playback (freezes at current frame, currentTime preserved, resume with b3dResumeAnimSeq). Takes entity (animated mesh entity handle). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Void

Quick Summary

Pauses animation playback (freezes at current frame, currentTime preserved, resume with b3dResumeAnimSeq). Takes entity (animated mesh entity handle). Returns nothing.

Technical Exegesis...

Pauses animation playback (freezes at current frame, currentTime preserved, resume with b3dResumeAnimSeq). Takes entity (animated mesh entity handle). Returns nothing. Sets entity.animatedMesh.playing = false (stops time advancement, currentTime frozen). Use to freeze character animation (pause during cutscene, freeze frame for effect), implement game pause (pause all character animations when pausing game), or control animation timing (pause at specific frame, manual time control).

Example

Example.bam
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