b3dPhysicsCameraPick

Physics-based camera raycast through screen point (mouse picking, unprojects screen to world ray). Takes camera (camera entity handle), screenX/Y (screen pixel coordinates), layerMask (0=all layers, reserved for future). Returns entity handle if hit (0 if no hit).

3D Graphics

Parameters & Returns

Parameters

camera Int
screenX Double
screenY Double
layerMask Int

Returns

Int

Quick Summary

Physics-based camera raycast through screen point (mouse picking, unprojects screen to world ray). Takes camera (camera entity handle), screenX/Y (screen pixel coordinates), layerMask (0=all layers, reserved for future). Returns entity handle if hit (0 if no hit).

Technical Exegesis...

Physics-based camera raycast through screen point (mouse picking, unprojects screen to world ray). Takes camera (camera entity handle), screenX/Y (screen pixel coordinates), layerMask (0=all layers, reserved for future). Returns entity handle if hit (0 if no hit). Unprojects screen coordinates to world-space ray, calls b3dPhysicsLinePick with calculated ray, stores hit details in g_lastPickResult. Use for mouse picking, click-to-select, targeting systems, or UI interaction with 3D physics objects.

Example

Example.bam
; No example implemented yet