b3dPhysicsEntityPick

Physics-based entity forward raycast (raycasts in entity's forward direction based on rotation). Takes entity (entity handle to cast from), range (maximum distance to check), layerMask (0=all layers, reserved for future). Returns entity handle if hit (0 if no hit).

3D Graphics

Parameters & Returns

Parameters

entity Int
range Double
layerMask Int

Returns

Int

Quick Summary

Physics-based entity forward raycast (raycasts in entity's forward direction based on rotation). Takes entity (entity handle to cast from), range (maximum distance to check), layerMask (0=all layers, reserved for future). Returns entity handle if hit (0 if no hit).

Technical Exegesis...

Physics-based entity forward raycast (raycasts in entity's forward direction based on rotation). Takes entity (entity handle to cast from), range (maximum distance to check), layerMask (0=all layers, reserved for future). Returns entity handle if hit (0 if no hit). Calculates forward direction from entity pitch/yaw, raycasts from entity position, calls b3dPhysicsLinePick with calculated ray. Use for AI line-of-sight, sensor detection, forward collision checks, or entity-based targeting.

Example

Example.bam
; No example implemented yet