b3dPickedTime

Returns distance along ray to pick hit point from last pick operation (0.0 if no hit). Takes no parameters. Returns distance (Double) from g_lastPickResult.time.

3D Graphics

Parameters & Returns

Parameters

This function takes no parameters.

Returns

Double

Quick Summary

Returns distance along ray to pick hit point from last pick operation (0.0 if no hit). Takes no parameters. Returns distance (Double) from g_lastPickResult.time.

Technical Exegesis...

Returns distance along ray to pick hit point from last pick operation (0.0 if no hit). Takes no parameters. Returns distance (Double) from g_lastPickResult.time. Reads result from last b3dCameraPick, b3dEntityPick, or b3dLinePick call. Distance from ray origin to intersection point in world units.

This function retrieves hit distance. Pick sequence: (1) Call b3dCameraPick/EntityPick/LinePick to perform ray-cast, (2) Call b3dPickedTime to get distance to hit.

Example

Example.bam
; No example implemented yet