b3dPickedZ

Returns Z coordinate of pick hit position from last pick operation (0.0 if no hit). Takes no parameters. Returns world Z position (Double) from g_lastPickResult.position.z.

3D Graphics

Parameters & Returns

Parameters

This function takes no parameters.

Returns

Double

Quick Summary

Returns Z coordinate of pick hit position from last pick operation (0.0 if no hit). Takes no parameters. Returns world Z position (Double) from g_lastPickResult.position.z.

Technical Exegesis...

Returns Z coordinate of pick hit position from last pick operation (0.0 if no hit). Takes no parameters. Returns world Z position (Double) from g_lastPickResult.position.z. Reads result from last b3dCameraPick, b3dEntityPick, or b3dLinePick call. World-space Z coordinate of ray intersection.

This function retrieves hit Z position. Pick sequence: (1) Call b3dCameraPick/EntityPick/LinePick to perform ray-cast, (2) Call b3dPickedZ (and X/Y) to get hit position coordinates.

Example

Example.bam
; No example implemented yet