b3dPointEntity

Orients entity to face target position (look-at, supports smooth interpolation and parenting). Takes entity (entity handle), targetX/Y/Z (target world position - Y positive up), transition (interpolation factor 0.0-1.0, 0.0=no change, 1.0=instant). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
targetX Double
targetY Double
targetZ Double
transition Double

Returns

Void

Quick Summary

Orients entity to face target position (look-at, supports smooth interpolation and parenting). Takes entity (entity handle), targetX/Y/Z (target world position - Y positive up), transition (interpolation factor 0.0-1.0, 0.0=no change, 1.0=instant). Returns nothing.

Technical Exegesis...

Orients entity to face target position (look-at, supports smooth interpolation and parenting). Takes entity (entity handle), targetX/Y/Z (target world position - Y positive up), transition (interpolation factor 0.0-1.0, 0.0=no change, 1.0=instant). Returns nothing.

Example

Example.bam
; No example implemented yet