b3dPositionBaseTexture

Offsets base texture UV (offsetU/V, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), offsetU (horizontal UV offset double), offsetV (vertical UV offset double). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entityHandle Int
offsetU Double
offsetV Double

Returns

Void

Quick Summary

Offsets base texture UV (offsetU/V, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), offsetU (horizontal UV offset double), offsetV (vertical UV offset double). Returns nothing.

Technical Exegesis...

Offsets base texture UV (offsetU/V, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), offsetU (horizontal UV offset double), offsetV (vertical UV offset double). Returns nothing. Updates material.baseTextureOffset to {offsetU, offsetV}, controls base texture position/shift. Requires mesh.allowsUVTransforms = true (set via BBR_TEXTURE_UV flag in b3dCreateMesh or b3dLoadMesh). Mesh entities only.

This function offsets base texture coordinates.

Example

Example.bam
; No example implemented yet