b3dPositionDetailTexture

Offsets entity detail texture UV (offsetU/V, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), textureHandle (texture handle identifying which detail layer), offsetU (horizontal UV offset double), offsetV (vertical UV offset double). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entityHandle Int
textureHandle Int
offsetU Double
offsetV Double

Returns

Void

Quick Summary

Offsets entity detail texture UV (offsetU/V, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), textureHandle (texture handle identifying which detail layer), offsetU (horizontal UV offset double), offsetV (vertical UV offset double). Returns nothing.

Technical Exegesis...

Offsets entity detail texture UV (offsetU/V, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), textureHandle (texture handle identifying which detail layer), offsetU (horizontal UV offset double), offsetV (vertical UV offset double). Returns nothing. Finds detail layer containing textureHandle, updates detailTextureOffset[i] to {offsetU, offsetV}, controls detail texture position/shift. Requires mesh.

Example

Example.bam
; No example implemented yet