b3dPositionMesh

Translates mesh vertices permanently (modifies geometry, not transform). Takes entity (mesh entity handle), x (X-axis translation), y (Y-axis translation - positive up), z (Z-axis translation). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
x Double
y Double
z Double

Returns

Void

Quick Summary

Translates mesh vertices permanently (modifies geometry, not transform). Takes entity (mesh entity handle), x (X-axis translation), y (Y-axis translation - positive up), z (Z-axis translation). Returns nothing.

Technical Exegesis...

Translates mesh vertices permanently (modifies geometry, not transform). Takes entity (mesh entity handle), x (X-axis translation), y (Y-axis translation - positive up), z (Z-axis translation). Returns nothing.

Example

Example.bam
; No example implemented yet