b3dProjectedZ

Returns projected depth value (from last b3dCameraProject call, 0=near 1=far). Takes camera (camera entity handle). Returns depth in range [0,1] (Double), or 0.0 if invalid camera or camera->camera==nullptr.

3D Graphics

Parameters & Returns

Parameters

camera Int

Returns

Double

Quick Summary

Returns projected depth value (from last b3dCameraProject call, 0=near 1=far). Takes camera (camera entity handle). Returns depth in range [0,1] (Double), or 0.0 if invalid camera or camera->camera==nullptr.

Technical Exegesis...

Returns projected depth value (from last b3dCameraProject call, 0=near 1=far). Takes camera (camera entity handle). Returns depth in range [0,1] (Double), or 0.0 if invalid camera or camera->camera==nullptr. Reads camera->projectedZ value stored by b3dCameraProject. Depth corresponds to Z-buffer value (0=near plane, 1=far plane).

This function retrieves depth result.

Example

Example.bam
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