b3dRenderWorld

Renders 3D world to active render target (updates animations/physics, multi-camera support). Takes no parameters. Returns nothing.

3D Graphics

Parameters & Returns

Parameters

This function takes no parameters.

Returns

Void

Quick Summary

Renders 3D world to active render target (updates animations/physics, multi-camera support). Takes no parameters. Returns nothing.

Technical Exegesis...

Renders 3D world to active render target (updates animations/physics, multi-camera support). Takes no parameters. Returns nothing. Renders all visible entities from active camera's perspective to current render target (main window or canvas set by b3dSetRenderTargetCanvas), updates animations once per frame (skeletal/morph animations, physics simulation), manages camera projection matrices for multi-camera rendering. Must call b3dCls3D before this function.

This function renders the 3D scene.

Example

Example.bam
; No example implemented yet