b3dResumeAnimSeq

Resumes animation playback (continues from current frame, opposite of b3dPauseAnimSeq). Takes entity (animated mesh entity handle). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int

Returns

Void

Quick Summary

Resumes animation playback (continues from current frame, opposite of b3dPauseAnimSeq). Takes entity (animated mesh entity handle). Returns nothing.

Technical Exegesis...

Resumes animation playback (continues from current frame, opposite of b3dPauseAnimSeq). Takes entity (animated mesh entity handle). Returns nothing. Sets entity.animatedMesh.playing = true (enables time advancement, currentTime continues from pause point). Use to unpause character animation (resume after game pause, continue after cutscene freeze), implement conditional animation (resume walk when character moves), or control animation timing (pause/resume for manual control).

Example

Example.bam
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