b3dRotateBaseTexture

Rotates base texture UV (angle in degrees, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), angle (rotation angle in degrees double). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entityHandle Int
angle Double

Returns

Void

Quick Summary

Rotates base texture UV (angle in degrees, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), angle (rotation angle in degrees double). Returns nothing.

Technical Exegesis...

Rotates base texture UV (angle in degrees, requires BBR_TEXTURE_UV flag, auto-clones shared materials). Takes entityHandle (mesh entity handle), angle (rotation angle in degrees double). Returns nothing. Updates material.baseTextureRotation to angle, controls base texture rotation around UV center (0.5, 0.5). Requires mesh.allowsUVTransforms = true (set via BBR_TEXTURE_UV flag in b3dCreateMesh or b3dLoadMesh). Mesh entities only.

This function rotates base texture coordinates.

Example

Example.bam
; No example implemented yet