b3dRotateMesh

Rotates mesh vertices/normals/tangents permanently (modifies geometry, not transform). Takes entity (mesh entity handle), pitch (rotation around X-axis in degrees), yaw (rotation around Y-axis in degrees), roll (rotation around Z-axis in degrees). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
pitch Double
yaw Double
roll Double

Returns

Void

Quick Summary

Rotates mesh vertices/normals/tangents permanently (modifies geometry, not transform). Takes entity (mesh entity handle), pitch (rotation around X-axis in degrees), yaw (rotation around Y-axis in degrees), roll (rotation around Z-axis in degrees). Returns nothing.

Technical Exegesis...

Rotates mesh vertices/normals/tangents permanently (modifies geometry, not transform). Takes entity (mesh entity handle), pitch (rotation around X-axis in degrees), yaw (rotation around Y-axis in degrees), roll (rotation around Z-axis in degrees). Returns nothing.

Example

Example.bam
; No example implemented yet