b3dSaveMesh

Saves a mesh entity to file, automatically choosing format based on extension. Takes meshHandle (entity with mesh data), filename (output path with extension), meshName (name for mesh in file metadata). Returns 1 on success, 0 on failure.

3D Graphics

Parameters & Returns

Parameters

meshHandle Int
filename String
meshName String

Returns

Int

Quick Summary

Saves a mesh entity to file, automatically choosing format based on extension. Takes meshHandle (entity with mesh data), filename (output path with extension), meshName (name for mesh in file metadata). Returns 1 on success, 0 on failure.

Technical Exegesis...

Saves a mesh entity to file, automatically choosing format based on extension. Takes meshHandle (entity with mesh data), filename (output path with extension), meshName (name for mesh in file metadata). Returns 1 on success, 0 on failure. Extracts file extension from filename. Converts extension to lowercase. If extension is ".obj", calls b3dSaveMeshOBJ. Otherwise (default), calls b3dSaveMeshGLB for binary GLB format. Wrapper function that routes to format-specific savers.

Example

Example.bam
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