b3dSaveMeshGLB

Exports mesh entity to binary GLB file format with full material and submesh support. Takes meshHandle (entity with mesh data), filename (output .glb path), meshName (mesh name in GLB metadata, defaults to "Mesh_0" if empty). Returns 1 on success, 0 on failure.

3D Graphics

Parameters & Returns

Parameters

meshHandle Int
filename String
meshName String

Returns

Int

Quick Summary

Exports mesh entity to binary GLB file format with full material and submesh support. Takes meshHandle (entity with mesh data), filename (output .glb path), meshName (mesh name in GLB metadata, defaults to "Mesh_0" if empty). Returns 1 on success, 0 on failure.

Technical Exegesis...

Exports mesh entity to binary GLB file format with full material and submesh support. Takes meshHandle (entity with mesh data), filename (output .glb path), meshName (mesh name in GLB metadata, defaults to "Mesh_0" if empty). Returns 1 on success, 0 on failure. Validates entity exists and has mesh. Determines if multi-material (surface-based with multiple surfaces) or single-material. For surface-based meshes, exports one primitive per surface preserving material assignments.

Example

Example.bam
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