b3dSaveMeshOBJ

Exports mesh entity to Wavefront OBJ text format for broad software compatibility. Takes meshHandle (entity with mesh data), filename (output .obj path), meshName (mesh name in OBJ comment, defaults to "Mesh_0" if empty). Returns 1 on success, 0 on failure.

3D Graphics

Parameters & Returns

Parameters

meshHandle Int
filename String
meshName String

Returns

Int

Quick Summary

Exports mesh entity to Wavefront OBJ text format for broad software compatibility. Takes meshHandle (entity with mesh data), filename (output .obj path), meshName (mesh name in OBJ comment, defaults to "Mesh_0" if empty). Returns 1 on success, 0 on failure.

Technical Exegesis...

Exports mesh entity to Wavefront OBJ text format for broad software compatibility. Takes meshHandle (entity with mesh data), filename (output .obj path), meshName (mesh name in OBJ comment, defaults to "Mesh_0" if empty). Returns 1 on success, 0 on failure. Validates entity exists and has mesh. Opens file for writing. Writes OBJ header comments (BambooBasic export, mesh name). Writes "o Mesh" object declaration. Collects all vertices/indices from surfaces (surface-based) or mesh buffers (loaded).

Example

Example.bam
; No example implemented yet