b3dSaveSceneGLB

Exports entire 3D scene to GLB file (binary GLTF format with hierarchy). Takes filename (output GLB file path). Returns 1 on success, 0 on failure.

3D Graphics

Parameters & Returns

Parameters

filename String

Returns

Int

Quick Summary

Exports entire 3D scene to GLB file (binary GLTF format with hierarchy). Takes filename (output GLB file path). Returns 1 on success, 0 on failure.

Technical Exegesis...

Exports entire 3D scene to GLB file (binary GLTF format with hierarchy). Takes filename (output GLB file path). Returns 1 on success, 0 on failure. Collects all active visible mesh entities, builds node tree with parent-child hierarchy, exports geometry/materials/textures to GLB.

This function exports scenes.

Example

Example.bam
; No example implemented yet