b3dSetActiveCamera

Sets active camera for rendering (single camera mode). Takes camera (camera entity handle). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

camera Int

Returns

Void

Quick Summary

Sets active camera for rendering (single camera mode). Takes camera (camera entity handle). Returns nothing.

Technical Exegesis...

Sets active camera for rendering (single camera mode). Takes camera (camera entity handle). Returns nothing. Validates entity exists and is camera type, sets global g_activeCamera=handle. Designates which camera used for scene rendering.

This function sets active camera.

Example

Example.bam
; No example implemented yet