b3dSetAnimSeq

Defines animation sequence from frame range (splits long animation into named clips like walk/run/idle). Takes entity (animated mesh entity handle), sequenceIndex (sequence ID 1-based, user-defined number like 1=walk 2=run 3=idle), startFrame/endFrame (frame range, converted to seconds using global FPS), speed (playback speed multiplier, 1.0 = normal, 2.0 = 2x fast, 0.5 = half speed). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
sequenceIndex Int
startFrame Int
endFrame Int
speed Double

Returns

Void

Quick Summary

Defines animation sequence from frame range (splits long animation into named clips like walk/run/idle). Takes entity (animated mesh entity handle), sequenceIndex (sequence ID 1-based, user-defined number like 1=walk 2=run 3=idle), startFrame/endFrame (frame range, converted to seconds using global FPS), speed (playback speed multiplier, 1.0 = normal, 2.0 = 2x fast, 0.5 = half speed). Returns nothing.

Technical Exegesis...

Defines animation sequence from frame range (splits long animation into named clips like walk/run/idle). Takes entity (animated mesh entity handle), sequenceIndex (sequence ID 1-based, user-defined number like 1=walk 2=run 3=idle), startFrame/endFrame (frame range, converted to seconds using global FPS), speed (playback speed multiplier, 1.0 = normal, 2.0 = 2x fast, 0.5 = half speed). Returns nothing.

Example

Example.bam
; No example implemented yet