b3dSetCharacterMoveSpeed

Sets movement speeds for walk/run/crouch states (units/sec, defaults 5.0/10.0/2.5). Takes characterHandle (character controller from b3dCreateCharacterController), walkSpeed (movement speed in walk state units per second), runSpeed (movement speed in run state units per second), crouchSpeed (movement speed in crouch state units per second). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

characterHandle Int
walkSpeed Double
runSpeed Double
crouchSpeed Double

Returns

Void

Quick Summary

Sets movement speeds for walk/run/crouch states (units/sec, defaults 5.0/10.0/2.5). Takes characterHandle (character controller from b3dCreateCharacterController), walkSpeed (movement speed in walk state units per second), runSpeed (movement speed in run state units per second), crouchSpeed (movement speed in crouch state units per second). Returns nothing.

Technical Exegesis...

Sets movement speeds for walk/run/crouch states (units/sec, defaults 5.0/10.0/2.5). Takes characterHandle (character controller from b3dCreateCharacterController), walkSpeed (movement speed in walk state units per second), runSpeed (movement speed in run state units per second), crouchSpeed (movement speed in crouch state units per second). Returns nothing. Sets data.walkSpeed, data.runSpeed, data.crouchSpeed for movement state system.

Example

Example.bam
; No example implemented yet