b3dSetDetailTextureTiling

Enables/disables detail texture tiling for specific layer (WRAP vs CLAMP mode). Takes entityHandle (mesh entity), textureHandle (detail texture to configure), enable (1 = tile/wrap, 0 = clamp). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entityHandle Int
textureHandle Int
enable Int

Returns

Void

Quick Summary

Enables/disables detail texture tiling for specific layer (WRAP vs CLAMP mode). Takes entityHandle (mesh entity), textureHandle (detail texture to configure), enable (1 = tile/wrap, 0 = clamp). Returns nothing.

Technical Exegesis...

Enables/disables detail texture tiling for specific layer (WRAP vs CLAMP mode). Takes entityHandle (mesh entity), textureHandle (detail texture to configure), enable (1 = tile/wrap, 0 = clamp). Returns nothing. Sets material.tileDetail[i] flag for specified detail texture layer.

This function controls detail tiling.

Example

Example.bam
; No example implemented yet