b3dSetEntityEmissiveFX

Sets entity emissive glow (RGB 0-255, intensity 0+, self-illumination no light casting). Takes entity (mesh/billboard entity handle), red (0-255 int), green (0-255 int), blue (0-255 int), intensity (0+ double). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
red Int
green Int
blue Int
intensity Double

Returns

Void

Quick Summary

Sets entity emissive glow (RGB 0-255, intensity 0+, self-illumination no light casting). Takes entity (mesh/billboard entity handle), red (0-255 int), green (0-255 int), blue (0-255 int), intensity (0+ double). Returns nothing.

Technical Exegesis...

Sets entity emissive glow (RGB 0-255, intensity 0+, self-illumination no light casting). Takes entity (mesh/billboard entity handle), red (0-255 int), green (0-255 int), blue (0-255 int), intensity (0+ double). Returns nothing. Converts RGB from 0-255 to 0.0-1.0 floats, clamps intensity to positive values (minimum 0.0), updates material emissiveColor and emissiveIntensity or billboard emissive properties. Self-illumination effect.

This function sets emissive properties.

Example

Example.bam
; No example implemented yet