b3dSetEntityName

Sets entity name string (identification, debugging, hierarchy search). Takes entity (entity handle), name (name string, nullptr clears name). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
name String

Returns

Void

Quick Summary

Sets entity name string (identification, debugging, hierarchy search). Takes entity (entity handle), name (name string, nullptr clears name). Returns nothing.

Technical Exegesis...

Sets entity name string (identification, debugging, hierarchy search). Takes entity (entity handle), name (name string, nullptr clears name). Returns nothing. Validates entity exists, if name!=nullptr sets entity.name=name (stores string copy), if name==nullptr clears entity.name (empty string). Assigns human-readable identifier to entity.

This function labels entities with names. Entity names: stored as std::string (entity.

Example

Example.bam
; No example implemented yet