b3dSetHandleDetailTexture

Sets detail texture rotation/scale pivot point in UV space (0.0-1.0 range). Takes entityHandle (mesh entity), textureHandle (detail texture to configure), u (horizontal pivot 0.0-1.0), v (vertical pivot 0.0-1.0). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entityHandle Int
textureHandle Int
u Double
v Double

Returns

Void

Quick Summary

Sets detail texture rotation/scale pivot point in UV space (0.0-1.0 range). Takes entityHandle (mesh entity), textureHandle (detail texture to configure), u (horizontal pivot 0.0-1.0), v (vertical pivot 0.0-1.0). Returns nothing.

Technical Exegesis...

Sets detail texture rotation/scale pivot point in UV space (0.0-1.0 range). Takes entityHandle (mesh entity), textureHandle (detail texture to configure), u (horizontal pivot 0.0-1.0), v (vertical pivot 0.0-1.0). Returns nothing. Sets material.detailTextureRotationPivot[i] for detail texture layer.

This function sets detail pivot.

Example

Example.bam
; No example implemented yet