b3dSetPhysicsBodyPosition

Teleports physics body to new position (activates dynamic bodies to recalculate collisions). Takes bodyHandle (physics body from b3dCreatePhysicsBody), x/y/z (new position in world coordinates). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

bodyHandle Int
x Double
y Double
z Double

Returns

Void

Quick Summary

Teleports physics body to new position (activates dynamic bodies to recalculate collisions). Takes bodyHandle (physics body from b3dCreatePhysicsBody), x/y/z (new position in world coordinates). Returns nothing.

Technical Exegesis...

Teleports physics body to new position (activates dynamic bodies to recalculate collisions). Takes bodyHandle (physics body from b3dCreatePhysicsBody), x/y/z (new position in world coordinates). Returns nothing. Sets Jolt body position instantly (no interpolation), activates dynamic bodies to recalculate collisions after teleport. Use for respawning, cutscene placement, or manual positioning.

This function teleports physics body.

Example

Example.bam
; No example implemented yet