b3dSetPhysicsWind

Sets persistent wind force for character (x,y,z in units/sec^2, scaled by wind resistance). Takes characterHandle (character controller from b3dCreateCharacterController), x (wind force X component in units per second squared, east-west wind), y (wind force Y component in units per second squared, vertical wind), z (wind force Z component in units per second squared, north-south wind). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

characterHandle Int
x Double
y Double
z Double

Returns

Void

Quick Summary

Sets persistent wind force for character (x,y,z in units/sec^2, scaled by wind resistance). Takes characterHandle (character controller from b3dCreateCharacterController), x (wind force X component in units per second squared, east-west wind), y (wind force Y component in units per second squared, vertical wind), z (wind force Z component in units per second squared, north-south wind). Returns nothing.

Technical Exegesis...

Sets persistent wind force for character (x,y,z in units/sec^2, scaled by wind resistance). Takes characterHandle (character controller from b3dCreateCharacterController), x (wind force X component in units per second squared, east-west wind), y (wind force Y component in units per second squared, vertical wind), z (wind force Z component in units per second squared, north-south wind). Returns nothing. Sets data.windForce, applied continuously during physics updates.

Example

Example.bam
; No example implemented yet