b3dSetQuadRayFadeDistance

Sets per-entity quad ray fade distance (ray intensity fades based on camera distance from source). Takes quadrayEntity (quad ray source entity handle), startFade (distance where fade begins in world units), falloff (fade rate, distance from startFade to full fade). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

quadrayEntity Int
startFade Double
falloff Double

Returns

Void

Quick Summary

Sets per-entity quad ray fade distance (ray intensity fades based on camera distance from source). Takes quadrayEntity (quad ray source entity handle), startFade (distance where fade begins in world units), falloff (fade rate, distance from startFade to full fade). Returns nothing.

Technical Exegesis...

Sets per-entity quad ray fade distance (ray intensity fades based on camera distance from source). Takes quadrayEntity (quad ray source entity handle), startFade (distance where fade begins in world units), falloff (fade rate, distance from startFade to full fade). Returns nothing. Sets entity.quadRayFadeStart and entity.quadRayFadeFalloff (per-entity fade parameters, applied in rendering pipeline).

Example

Example.bam
; No example implemented yet