b3dSetQuadRayRadianceDistance

Sets per-entity screen radiance effect (screen brightening based on camera distance from source, 0=disabled). Takes quadrayEntity (quad ray source entity handle), startRadiance (distance where brightening begins, 0 = disabled), endRadiance (distance where full brightness reached), riseLevel (brightness multiplier 1.0-3.0 typical). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

quadrayEntity Int
startRadiance Double
endRadiance Double
riseLevel Double

Returns

Void

Quick Summary

Sets per-entity screen radiance effect (screen brightening based on camera distance from source, 0=disabled). Takes quadrayEntity (quad ray source entity handle), startRadiance (distance where brightening begins, 0 = disabled), endRadiance (distance where full brightness reached), riseLevel (brightness multiplier 1.0-3.0 typical). Returns nothing.

Technical Exegesis...

Sets per-entity screen radiance effect (screen brightening based on camera distance from source, 0=disabled). Takes quadrayEntity (quad ray source entity handle), startRadiance (distance where brightening begins, 0 = disabled), endRadiance (distance where full brightness reached), riseLevel (brightness multiplier 1.0-3.0 typical). Returns nothing. Sets entity.quadRayRadianceStart, entity.quadRayRadianceEnd, entity.quadRayRadianceLevel (per-entity radiance parameters, applied in post-processing).

Example

Example.bam
; No example implemented yet