b3dSetQuadRaySource

Marks existing entity as quad ray source or disables it (converts entity to/from quad ray emitter). Takes entity (entity handle, any type), enabled (1 = enable as quad ray source, 0 = disable). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
enabled Int

Returns

Void

Quick Summary

Marks existing entity as quad ray source or disables it (converts entity to/from quad ray emitter). Takes entity (entity handle, any type), enabled (1 = enable as quad ray source, 0 = disable). Returns nothing.

Technical Exegesis...

Marks existing entity as quad ray source or disables it (converts entity to/from quad ray emitter). Takes entity (entity handle, any type), enabled (1 = enable as quad ray source, 0 = disable). Returns nothing. Sets entity.isQuadRaySource flag (marks entity for occlusion pass rendering, WHITE if quad ray source, BLACK if not).

Example

Example.bam
; No example implemented yet