b3dSetQuadRaySpreadFactor

Sets per-entity quad ray spread factor (creates volumetric cone/frustum, 1.0=parallel, >1.0=spreading, <1.0=converging). Takes quadrayEntity (quad ray source entity handle), spreadFactor (spread multiplier, clamped minimum 0.1, default 1.0). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

quadrayEntity Int
spreadFactor Double

Returns

Void

Quick Summary

Sets per-entity quad ray spread factor (creates volumetric cone/frustum, 1.0=parallel, >1.0=spreading, <1.0=converging). Takes quadrayEntity (quad ray source entity handle), spreadFactor (spread multiplier, clamped minimum 0.1, default 1.0). Returns nothing.

Technical Exegesis...

Sets per-entity quad ray spread factor (creates volumetric cone/frustum, 1.0=parallel, >1.0=spreading, <1.0=converging). Takes quadrayEntity (quad ray source entity handle), spreadFactor (spread multiplier, clamped minimum 0.1, default 1.0). Returns nothing. Sets entity.quadRaySpreadFactor (per-entity spread parameter, applied in ray tracing shader). Use to create spotlight cone effect (spreadFactor >1.0 for expanding rays), parallel rays (spreadFactor 1.

Example

Example.bam
; No example implemented yet