b3dSetReflectionFOV

Sets reflection camera field of view in degrees (clamped 10-170, typically 45-120). Takes entity (reflective entity handle), fov (field of view in degrees, clamped 10.0-170.0). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
fov Double

Returns

Void

Quick Summary

Sets reflection camera field of view in degrees (clamped 10-170, typically 45-120). Takes entity (reflective entity handle), fov (field of view in degrees, clamped 10.0-170.0). Returns nothing.

Technical Exegesis...

Sets reflection camera field of view in degrees (clamped 10-170, typically 45-120). Takes entity (reflective entity handle), fov (field of view in degrees, clamped 10.0-170.0). Returns nothing. Validates entity is reflective with reflection camera, clamps FOV to 10.0-170.0 degrees, stores in entity.reflectionFOV, updates reflection camera FOV via b3dCameraFOV. Controls horizontal/vertical viewing angle of reflection camera (how wide the reflected view is).

Example

Example.bam
; No example implemented yet