b3dSetTerrainLOD

Configures terrain LOD distance thresholds (when each LOD level activates based on camera distance). Takes entity (terrain entity handle), lod0Dist/lod1Dist/lod2Dist/lod3Dist (distance thresholds in world units). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

entity Int
lod0Dist Double
lod1Dist Double
lod2Dist Double
lod3Dist Double

Returns

Void

Quick Summary

Configures terrain LOD distance thresholds (when each LOD level activates based on camera distance). Takes entity (terrain entity handle), lod0Dist/lod1Dist/lod2Dist/lod3Dist (distance thresholds in world units). Returns nothing.

Technical Exegesis...

Configures terrain LOD distance thresholds (when each LOD level activates based on camera distance). Takes entity (terrain entity handle), lod0Dist/lod1Dist/lod2Dist/lod3Dist (distance thresholds in world units). Returns nothing. Sets terrain.lodDistances array (LOD 0-3 from parameters, LOD 4 = lod3Dist * 2), renderer selects LOD based on camera distance.

Example

Example.bam
; No example implemented yet