Sets vehicle body damping for linear and angular motion.
Takes vehicleHandle (vehicle from b3dCreateVehicle), linearDamping (linear velocity damping coefficient), angularDamping (angular velocity damping coefficient).
Returns nothing.
3D Graphics
Parameters & Returns
Parameters
vehicleHandleInt
linearDampingDouble
angularDampingDouble
Returns
Void
Quick Summary
Sets vehicle body damping for linear and angular motion.
Takes vehicleHandle (vehicle from b3dCreateVehicle), linearDamping (linear velocity damping coefficient), angularDamping (angular velocity damping coefficient).
Returns nothing.
Technical Exegesis...
Sets vehicle body damping for linear and angular motion. Takes vehicleHandle (vehicle created with b3dCreateVehicle and finalized), linearDamping (linear velocity damping 0-1, opposes movement, higher = slows down faster, typical 0.01-0.1), angularDamping (angular velocity damping 0-1, opposes rotation, higher = stops spinning faster, typical 0.05-0.2). Returns nothing. Sets Jolt physics body damping parameters affecting how quickly vehicle slows and stops rotating.
Sets vehicle body damping for linear and angular motion. Takes vehicleHandle (vehicle created with b3dCreateVehicle and finalized), linearDamping (linear velocity damping 0-1, opposes movement, higher = slows down faster, typical 0.01-0.1), angularDamping (angular velocity damping 0-1, opposes rotation, higher = stops spinning faster, typical 0.05-0.2). Returns nothing. Sets Jolt physics body damping parameters affecting how quickly vehicle slows and stops rotating.
Damping physics: linearDamping opposes linear velocity (acts like air resistance, reduces speed over time, velocity *= (1 - linearDamping) each frame), angularDamping opposes angular velocity (resists rotation, spinning slows down, angularVelocity *= (1 - angularDamping) each frame). Use to control vehicle feel and stability.
Typical values: linearDamping (low 0.01-0.03 for realistic coasting, medium 0.05-0.08 for responsive feel, high 0.1-0.2 for quick stopping), angularDamping (low 0.05 for free spinning, medium 0.1-0.15 for controlled rotation, high 0.2-0.3 for stable no-spin). Use cases: (1) Arcade racing (low linearDamping for momentum, high angularDamping for stability), (2) Simulation (very low damping for realistic coast), (3) Responsive controls (higher damping for quick stopping).
Related: b3dCreateVehicle creates vehicle body (damping applied to this physics body), b3dSetVehicleInput controls vehicle (damping affects how quickly vehicle responds to input changes).
Example
Example.bam
; Balanced damping for arcade racing
b3dSetVehicleBodyDamping(vehicle, 0.05, 0.12)
; Low damping for realistic coasting
b3dSetVehicleBodyDamping(simCar, 0.01, 0.05)
; High damping for responsive feel
b3dSetVehicleBodyDamping(arcadeCar, 0.15, 0.25)