b3dSetVehicleBodyDamping

Sets vehicle body damping for linear and angular motion. Takes vehicleHandle (vehicle from b3dCreateVehicle), linearDamping (linear velocity damping coefficient), angularDamping (angular velocity damping coefficient). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

vehicleHandle Int
linearDamping Double
angularDamping Double

Returns

Void

Quick Summary

Sets vehicle body damping for linear and angular motion. Takes vehicleHandle (vehicle from b3dCreateVehicle), linearDamping (linear velocity damping coefficient), angularDamping (angular velocity damping coefficient). Returns nothing.

Technical Exegesis...

Sets vehicle body damping for linear and angular motion. Takes vehicleHandle (vehicle created with b3dCreateVehicle and finalized), linearDamping (linear velocity damping 0-1, opposes movement, higher = slows down faster, typical 0.01-0.1), angularDamping (angular velocity damping 0-1, opposes rotation, higher = stops spinning faster, typical 0.05-0.2). Returns nothing. Sets Jolt physics body damping parameters affecting how quickly vehicle slows and stops rotating.

Example

Example.bam
; Balanced damping for arcade racing
b3dSetVehicleBodyDamping(vehicle, 0.05, 0.12)

; Low damping for realistic coasting
b3dSetVehicleBodyDamping(simCar, 0.01, 0.05)

; High damping for responsive feel
b3dSetVehicleBodyDamping(arcadeCar, 0.15, 0.25)