b3dTFormVector

Transforms vector from src_entity space to dest_entity space (stores in g_lastTFormedResult, retrieve with b3dTFormedX/Y/Z). Takes x/y/z (vector direction in src space), src_entity (source coordinate system, 0=world space), dest_entity (destination coordinate system, 0=world space). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

x Double
y Double
z Double
src_entity Int
dest_entity Int

Returns

Void

Quick Summary

Transforms vector from src_entity space to dest_entity space (stores in g_lastTFormedResult, retrieve with b3dTFormedX/Y/Z). Takes x/y/z (vector direction in src space), src_entity (source coordinate system, 0=world space), dest_entity (destination coordinate system, 0=world space). Returns nothing.

Technical Exegesis...

Transforms vector from src_entity space to dest_entity space (stores in g_lastTFormedResult, retrieve with b3dTFormedX/Y/Z). Takes x/y/z (vector direction in src space), src_entity (source coordinate system, 0=world space), dest_entity (destination coordinate system, 0=world space). Returns nothing.

Example

Example.bam
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