b3dTFormVectorY

Transforms vector and returns Y component (convenience wrapper for b3dTFormVector + b3dTFormedY). Takes x/y/z (vector direction in src space), sourceEntity (source coordinate system, 0=world space), destEntity (destination coordinate system, 0=world space). Returns transformed Y component (Double).

3D Graphics

Parameters & Returns

Parameters

x Double
y Double
z Double
sourceEntity Int
destEntity Int

Returns

Double

Quick Summary

Transforms vector and returns Y component (convenience wrapper for b3dTFormVector + b3dTFormedY). Takes x/y/z (vector direction in src space), sourceEntity (source coordinate system, 0=world space), destEntity (destination coordinate system, 0=world space). Returns transformed Y component (Double).

Technical Exegesis...

Transforms vector and returns Y component (convenience wrapper for b3dTFormVector + b3dTFormedY). Takes x/y/z (vector direction in src space), sourceEntity (source coordinate system, 0=world space), destEntity (destination coordinate system, 0=world space). Returns transformed Y component (Double). Calls b3dTFormVector(x, y, z, sourceEntity, destEntity) then returns g_lastTFormedResult.y. Convenience function combining transform and retrieval.

This function combines transform and Y retrieval.

Example

Example.bam
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