b3dTextureToImage

Converts a 3D texture to a 2D render target for pixel editing and manipulation. Takes textureHandle (3D texture from b3dLoadMesh, b3dBakeMesh, or BBR_LoadTexture3D). Returns 2D render target handle (for use with b2d drawing functions) or -1 on failure.

3D Graphics

Parameters & Returns

Parameters

textureHandle Int

Returns

Int

Quick Summary

Converts a 3D texture to a 2D render target for pixel editing and manipulation. Takes textureHandle (3D texture from b3dLoadMesh, b3dBakeMesh, or BBR_LoadTexture3D). Returns 2D render target handle (for use with b2d drawing functions) or -1 on failure.

Technical Exegesis...

Converts a 3D texture to a 2D render target for pixel editing and manipulation. Takes textureHandle (3D texture from b3dLoadMesh, b3dBakeMesh, or BBR_LoadTexture3D). Returns 2D render target handle (for use with b2d drawing functions) or -1 on failure. Validates texture handle in range. Gets Texture3D from g_textures array. Reads texture pixel data from GPU using ReadTextureFromGPU helper (creates staging buffer, copies GPU texture to staging, maps to CPU memory, reads RGBA pixels).

Example

Example.bam
; No example implemented yet