b3dTurnAllEntities

Rotates ALL entities in scene at once using GPU acceleration (O(1) operation). Takes pitch (X-axis rotation in degrees), yaw (Y-axis rotation in degrees), roll (Z-axis rotation in degrees). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

pitch Double
yaw Double
roll Double

Returns

Void

Quick Summary

Rotates ALL entities in scene at once using GPU acceleration (O(1) operation). Takes pitch (X-axis rotation in degrees), yaw (Y-axis rotation in degrees), roll (Z-axis rotation in degrees). Returns nothing.

Technical Exegesis...

Rotates ALL entities in scene at once using GPU acceleration (O(1) operation). Takes pitch (X-axis rotation in degrees), yaw (Y-axis rotation in degrees), roll (Z-axis rotation in degrees). Returns nothing. Accumulates rotation in GPU shader, applies to all entities during transform update.

This function rotates entire world.

Example

Example.bam
; No example implemented yet